"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\S&W_SA12\Frame_silver"
	 "$bumpmap" "models\weapons\v_models\S&W_SA12\Frame_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmap" "env_cubemap"

	"$envmapcontrast" 1
	"$nocull" "1"
}