"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\S&W_SA12\slide_black"
 	"$bumpmap" "models\weapons\v_models\S&W_SA12\slide_normal_silver"
	"$normalmapalphaenvmapmask" 1
	"$envmap" "env_cubemap"
	"$envmapcontrast" 1
	"$nocull" "1"
}